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The Vale - Obby (Beta)

The Vale - Obby (Beta)

A Roblox experience owned by The Vale - Origins.

ObbyENVRFantasyPlatformer

Description (written by the developer; not a statement by this register)

Last Updated: 03/03/26 We're in beta testing! Please share your thoughts on your experience in the group forum so we can continue to improve the game. Welcome to The Vale, a VR world of imagination and creativity. But this magical world needs your help! The Dragonflies that power our world have been captured by an evil Wizard. Set them free and save the Vale! Explore each part of this magical world and find the captured dragonfly to proceed to the next level! Only you can help! For best experience, play on a PC! For children under 13, a parent or guardian should supervise and adjust Roblox privacy settings before gameplay. Based on The Vale novel, by the New York Times best selling author Abigail Hing Wen And the short film prequel, The Vale -- Origins, starring Lea Salonga and featuring animation directed by John Aoshima (Ultraman: Rising) To learn more about the novel and film, click on the group page.

Last updated by the developer 9 Jul 2026, 09:18 UTC.

0
playing (measured 14 Aug 2026, 01:19 UTC)
264,227
lifetime visits
41%
liked (785 👍 / 1,119 👎)
8,928
favourites (33.8 per 1k visits)
9 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 01:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome190,219 · 0.00% win
Level 1: Mushroom Village · progression158,873 · 0.00% win
Level 2: Forest · progression115,027 · 0.00% win
Level 3: Fountain · progression73,042 · 0.00% win
Level 4: Castle · progression54,454 · 0.00% win
Level 5: Log Crossing · progression43,674 · 0.00% win
Level 6: Butterfly Trail · progression28,387 · 0.00% win
Level 7: Mines · progression23,476 · 0.00% win
Level 8: Well · progression17,218 · 0.00% win
The Vale - End · progression14,620 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4115 August 2026 — 41 % liked25 August 2026 — 41 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–42 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:2341no change
15 Aug 2026, 02:0741first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.