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crush stuff for money 💥

crush stuff for money 💥

A Roblox experience owned by crushin.

SimulatorENclickeridlerebirth

Crush Stuff for Money 💥 is a simulator experience created on June 9, 2025. The game has accumulated 556,302 lifetime visits and 877 favorites. It holds a 78% like percentage. Currently, zero players are active. The title focuses on crushing items to earn currency and unlock upgrades.

Description (written by the developer; not a statement by this register)

Smash things and earn money! The more you crush, the richer you get! 💵💥 How to Play: 🏗️ Use crushers to smash 50+ unique items! 💰 Collect money and unlock bigger crushers! 🔄 Rebirth and climb the leaderboards! 🔥👍Join our group and like the game for 💰1,000 Cash! https://www.roblox.com/groups/34989777/crushin 🔔 Laggy? Private servers are FREE!

Last updated by the developer 1 Feb 2026, 04:33 UTC.

0
playing (measured 11 Aug 2026, 04:23 UTC)
556,302
lifetime visits
78%
liked (333 👍 / 93 👎)
875
favourites (1.6 per 1k visits)
9 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Item Limit
999 R$
2x Cash 💸
349 R$
Unlock All Crushers 🔓
249 R$
VIP 👑
149 R$
2x Rebirths 🔄
129 R$
Auto Collect 🧲
89 R$
Explosive Bomb (tool)
69 R$
Golden Car! ✨
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

H · other374,331 · 0.00% win
C · other373,939 · 0.00% win
S · other373,137 · 0.00% win
U · other373,011 · 0.00% win
R · other372,922 · 0.00% win
My First Crusher! · progression316,685 · 0.00% win
Millionaire Crusher! · progression24,078 · 0.00% win
Legendary Demolisher! · other554 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked3 September 2026 — 78 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:1678no change
14 Aug 2026, 20:1778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.