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Road to Richness [Permanent Upgrades!]

Road to Richness [Permanent Upgrades!]

A Roblox experience owned by Cuber's Studios.

TycoonENincrementaltycoonprofit simulation

Description (written by the developer; not a statement by this register)

Buy, refine, or grow items to sell for profit! Spend more money for more expensive items to sell for even more profit! Become rich! Post every bug or recommendation in the group or the in-game recommendations page, I read every message. Credit to Manman292010 for parts of the map and AManWhoWearsATopHat for the saving currency script. Tags (I need players): money, garden, profit, tycoon, fun, game, exploration, progression, incremental, simulator, incremental simulator, PVP, fighting, crafting, survive, survival

Last updated by the developer 15 Jun 2026, 04:49 UTC.

0
playing (measured 12 Aug 2026, 20:31 UTC)
435
lifetime visits
100%
liked (5 👍 / 0 👎)
3
favourites (6.9 per 1k visits)
9 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spawn Shop
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9 · 0.00% win
$1000! · progression7 · 0.00% win
Where am I? · secret4 · 0.00% win
$10,000! · progression4 · 0.00% win
Golden apple! · progression2 · 0.00% win
2025 game making anniversary event. · social2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.