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🧗 Ladder Troll Tower

🧗 Ladder Troll Tower

A Roblox experience owned by AAA Towers.

Tower defenseENtrollclimbingtower

Ladder Troll Tower is a tower-defense experience created on 2025-06-10. It has recorded 1,757,411 lifetime visits and 297,422 favorites. The game holds a 90% like percentage. Currently, zero users are playing. The description indicates a ladder-only climbing mechanic with a reward tool at the end.

Description (written by the developer; not a statement by this register)

Ladder Troll Tower! Can you beat the tower and avoid the trolls? 🪜 LADDER ONLY! Just climb to the End! 🏁 Reach the End to get the OP SLAP TOOL! 🖐️ 😈 🎁 Join our group for rewards! 👍 Like the game for Updates! ⭐ Group: https://www.roblox.com/communities/36074636/AAA-Towers

Last updated by the developer 4 Jan 2026, 16:28 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
1,757,411
lifetime visits
90%
liked (2,309 👍 / 247 👎)
297,592
favourites (169.3 per 1k visits)
10 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Sword!
99 R$
Admin Rank
99 R$
[0 COOLDOWN] Rainbow Slap!
39 R$
Fly!
19 R$
2x Speed!
19 R$
[2X SLAP BOOST] Giant Slap!
19 R$
[999 HP] Invincibility!
19 R$
Disable Slaps
9 R$
Gravity Coil!
1 R$
Speed Coil!
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ladder Troll Tower! · other1,394,831 · 100.0% win
Beat Ladder Troll Tower! · progression223,277 · 47.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked14 August 202623 September 2026
4 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 13:2390no change
13 Sept 2026, 13:1990no change
3 Sept 2026, 13:1790no change
14 Aug 2026, 10:4790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.