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Steal a Drive ๐Ÿš—

Steal a Drive ๐Ÿš—

A Roblox experience owned by God Complex Inc.

SimulatorENvehicle theftsandboxpvp

Steal a Drive ๐Ÿš— is a simulator experience created on 2025-06-10. It has recorded 4,530,082 lifetime visits and 127,287 favorites. The game holds a 97% like percentage. Currently, zero users are playing. The description notes features including an item shop, sea monsters class, ride stealing mechanics, painting options, and cross-platform support for desktop, mobile, tablet, and console.

Description (written by the developer; not a statement by this register)

[NEW] - ITEM SHOP - SEA MONSTERS class ๐Ÿ—ฃ๏ธ Welcome to Steal a Drive! How to Play: ๐Ÿš— Buy a Ride ๐Ÿฆน STEAL Rides from other players ๐Ÿ–Œ๏ธ PAINT your Rides with spray paint ๐Ÿ’ธ Generate money & buy BETTER Rides โš”๏ธ Smack players to stop them from stealing your Rides! ๐Ÿ’ป Supports Desktop, Mobile, Tablet, and Console players!

Last updated by the developer 18 Oct 2025, 02:13 UTC.

0
playing (measured 10 Aug 2026, 15:47 UTC)
4,530,082
lifetime visits
97%
liked (15,048 ๐Ÿ‘ / 533 ๐Ÿ‘Ž)
127,378
favourites (28.1 per 1k visits)
10 June 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Robloxโ€™s label)

MinimalMinimum age 16

As returned by Roblox on 10 November 2026. This is Robloxโ€™s label for the experience, not a rating by this register.

All games by Roblox maturity label โ†’

Monetization โ€” game passes

x2 Money! (Permanent)
249 R$
x2 Speed! (Permanent)
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Like ratio over time

Growth

9714 August 2026 โ€” 97 % liked24 August 2026 โ€” 97 % liked3 September 2026 โ€” 97 % liked23 September 2026 โ€” 97 % liked3 October 2026 โ€” 97 % liked2 November 2026 โ€” 97 % liked12 November 2026 โ€” 97 % liked14 August 202612 November 2026
7 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 96โ€“98 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 02:3797no change
2 Nov 2026, 02:3597no change
3 Oct 2026, 02:3297no change
23 Sept 2026, 02:3197no change
3 Sept 2026, 02:2397no change
24 Aug 2026, 02:2297no change
14 Aug 2026, 02:2297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.