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Wall Hop Obby Practice

Wall Hop Obby Practice

A Roblox experience owned by Lumina Software.

ObbyENwall hopdifficulty chartparkour

Wall Hop Obby Practice is an obby experience created on 2025-06-10. It has accumulated 1,214,800 lifetime visits and 110,795 favorites. The game holds an 88% like percentage. Currently, zero users are playing. The description highlights over 60 stages focused on wall hop mechanics and difficulty chart challenges.

Description (written by the developer; not a statement by this register)

🧱 Welcome to Wall Hop Obby Practice! 🧱 Test your skills in this Wall Hop–focused Difficulty Chart Obby! Perfect your timing, master each jump, and become a wall hop pro! 🏆 60+ challenging stages! 📌 Practice wall hops of all types and sizes! 💾 Progress automatically saves so you can keep training anytime! 💀 Press R to reset instantly! 👍 Like and favorite if you enjoy the game — it helps a ton! 📊 Tags: wall hop, obby, practice, dco, difficulty chart, wallhop, parkour, hard, fun, rage, challenging, tower, truss, wrap around, jump, climbing, part obby, extreme, skill, training, wall jumps

Last updated by the developer 5 Mar 2026, 22:54 UTC.

0
playing (measured 10 Aug 2026, 17:45 UTC)
1,214,800
lifetime visits
88%
liked (3,435 👍 / 464 👎)
110,794
favourites (91.2 per 1k visits)
10 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin (50% OFF)
450 R$
Rainbow Carpet
249 R$
Fusion Coil
149 R$
V.I.P
99 R$
Speed Coil
89 R$
Gravity Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome794,001 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:0288no change
14 Aug 2026, 14:0188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.