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[NEW!]🌟Glass Tower🌟

[NEW!]🌟Glass Tower🌟

A Roblox experience owned by coolmanprosix fun place.

ObbyENparkourclimbingdifficulty-based

Description (written by the developer; not a statement by this register)

🪞 Welcome to Glass Tower Jump and climb through a shimmering world of glass — with stages for both chill players 🌅 and those seeking soul-crushing difficulty 😈. Beautiful, handcrafted environments Obstacles that get harder as you climb ⬆️ Progress saves automatically 🏆 Optional boosts like the Gravity Coil 🌀 🎮 Play solo or race your friends. How high can you go? 👍 Enjoying the game? A like and favorite helps a ton. 💬 Got ideas or bugs to report? Join the community! Tags: tower of hell, obby games, tower obby, parkour, relaxing obby, gravity coil, tower, challenging obby, speedrun tower, obby challenge, slap tower, squid games, six seven, 6 7, 67, roblox, fyp, fyppppppp, slap, cupertino, mango

Last updated by the developer 16 Sept 2025, 12:45 UTC.

0
playing (measured 11 Aug 2026, 07:50 UTC)
740
lifetime visits
89%
liked (16 👍 / 2 👎)
7
favourites (9.5 per 1k visits)
10 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MOD admin
4,999 R$
Rainbow Carpet!
599 R$
Fling Glove! *OP*
399 R$
Gravity Coil
199 R$
VIP admin
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You beat the easy tower · progression12 · 0.00% win
good job · progression8 · 0.00% win
dont tap the glass · other7 · 0.00% win
you beat the slap tower · progression0 · 0.00% win
you beat the tower · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.