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Jump Rope

Jump Rope

A Roblox experience owned by Verve Interactive.

MinigamesENSquid Game IPSurvival ChallengeParkour

Jump Rope is a minigame created on 2025-06-10. It has accumulated 9,967,480 lifetime visits and 10,447 favorites. The experience holds a 77% like percentage. Currently, zero users are playing. The description references Squid Game Season 3 themes and lists recent updates including a Frontman gamepass and leaderboard features.

Description (written by the developer; not a statement by this register)

Experience the thrill of Jump Rope, one of the most iconic games from Squid Game Season 3 recreated with stunning accuracy in Roblox! Inspired by scenes from the show and trailers, we’ve brought this intense challenge to life, letting you jump, dodge, and survive in a dynamic, immersive environment. UPDATE (03/07/2025): ⭐Trolling players is FREE (for coins) 🔥 FRONTMAN gamepass working! ♻️ Revive feature available 🛠️ Fling Player bug fixed 📊 Leaderboards! Tags: Jump Rope, Squid Game, Season 3, Season 2, Dongdaemun, Jack and Jill, Roblox, Squid Game Games, Survival Challenge, Korean Games, Multiplayer, PvP, Minigames, Parkour, Skill Game, Competitive, Online Game, Dark Atmosphere

Last updated by the developer 22 Feb 2026, 12:48 UTC.

0
playing (measured 10 Aug 2026, 16:50 UTC)
9,967,480
lifetime visits
77%
liked (8,111 👍 / 2,462 👎)
10,440
favourites (1.0 per 1k visits)
10 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Frontman
699 R$
Double Coins
110 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Jump Rope! · welcome7,488,457 · 100.0% win
You won the Jump Rope!560,251 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7713 August 2026 — 77 % liked23 August 2026 — 77 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:2077no change
13 Aug 2026, 20:2077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.