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🤖 Auto Troll Tower

🤖 Auto Troll Tower

A Roblox experience owned by AAA Towers.

Tower defenseENtower defenseidle/afktroll

Auto Troll Tower is a tower-defense experience created on 2025-06-10. It has accumulated 2,105,358 lifetime visits and 19,088 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description highlights an auto mode feature and rewards for reaching the end.

Description (written by the developer; not a statement by this register)

Auto Troll Tower! Can you AFK beat the tower and avoid the trolls? 🤖 Auto Mode: The Tower will COMPLETE ITSELF for you. 🏁 Reach the End to get the OP SLAP TOOL! 🖐️ 😈 🎁 Join our group for rewards! 👍 Like the game for Updates! ⭐ Group: https://www.roblox.com/communities/36074636/AAA-Towers

Last updated by the developer 12 Sept 2025, 09:44 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
2,105,358
lifetime visits
92%
liked (6,403 👍 / 520 👎)
19,088
favourites (9.1 per 1k visits)
10 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Cloud
499 R$
Fly!
349 R$
Gold Hand
299 R$
[50% Sale] Rainbow Hand
249 R$
Rocket Launcher
199 R$
Gravity Coil!
199 R$
Jet Pack
199 R$
Sword
99 R$
Speed Coil!
99 R$
Fusion Coil
98 R$
Double Speed
79 R$
Laser Gun
79 R$
Grapple Hook
69 R$
[50% SALE] Slap Hand
25 R$
Auto Run [50% SALE]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Won Auto Troll Tower! · progression431,604 · 0.00% win
🤖 Auto Troll Tower · other186,523 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:0492no change
14 Aug 2026, 09:0292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.