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Impossible Color Block Bridge!

Impossible Color Block Bridge!

A Roblox experience owned by TOMMY BRIDGE.

ObbyENcolor matchingglass bridgerace

Impossible Color Block Bridge! is an obby experience created on 2025-06-10. It has accumulated 7,092,014 lifetime visits and 818,922 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description highlights color-matching mechanics and premium walkspeed benefits. Tags include Obby, Race, and Challenge.

Description (written by the developer; not a statement by this register)

🎪 Welcome to Impossible Color Block Glass Bridge! 🌈 🎨 Run to the color shown on the screen! ❌ Stand on the wrong color when time runs out, and you're out! 🏆 Reach the end for a HUGE Prize ✔️ Premium Benefits: +2 Walkspeed to help you cross the bridge faster! Tags: RTHRO, Obby, Color Block, Race, image race, Rainbow, Easy, Popular, Jump, Challenge, Anime, Parkour, Obstacle Course, Cart Ride, Naruto, Dragon Ball, Military, Free.

Last updated by the developer 5 Aug 2025, 08:41 UTC.

0
playing (measured 10 Aug 2026, 17:21 UTC)
7,092,014
lifetime visits
92%
liked (3,832 👍 / 338 👎)
818,913
favourites (115.5 per 1k visits)
10 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Hand
999 R$
Golden Carpet
479 R$
Laser Gun
379 R$
Rainbow Carpet
359 R$
Jetpack
299 R$
Sword
259 R$
Rocket Launcher (OP)
225 R$
Fusion Coil
129 R$
VIP Access
109 R$
Gravity Coil
99 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,127,320 · 0.00% win
Finish · progression2,334,492 · 50.0% win
Maze Obby · other578,679 · 50.0% win
Medium Obby · progression519,881 · 50.0% win
Hard Obby · progression498,667 · 50.0% win
Impossible Obby · progression498,054 · 50.0% win
Easy Obby · progression461,608 · 50.0% win
Stairs Obby · progression443,067 · 50.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:4892no change
13 Aug 2026, 22:4792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.