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Mongolia Troll Tower 2

Mongolia Troll Tower 2

A Roblox experience owned by ELITE GAME$.

ObbyENobstacle courseparkourtroll game

Mongolia Troll Tower 2 is an obby experience created on 2025-06-10. It records 1,799,848 lifetime visits and 4,345 favorites. The current player count is zero. The experience holds a 97% like percentage. It is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

Mongolia Troll Tower 2! Can you avoid the trolls and complete the tower? Rely on your wit and speed to overcome all obstacles and reach the top! © This Tower was created by taking inspiration from "Troll is a Pinning Tower 2" and modifying its colors No copyright infringement intended.

Last updated by the developer 6 Jun 2026, 14:50 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
1,799,848
lifetime visits
97%
liked (2,999 👍 / 104 👎)
4,348
favourites (2.4 per 1k visits)
10 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap
127 R$
Gravity coil
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome The Tower · welcome679,589 · 100.0% win
You Win Tower · progression76,490 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:0497no change
14 Aug 2026, 10:3397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.