Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
iSilent fan obby

iSilent fan obby

A Roblox experience owned by Lumetron.

ObbyROiSilentobstacle coursefan-made

Description (written by the developer; not a statement by this register)

🎮 Bine ai venit în iSilent Fan Obby! 💀 Parcurge obstacolele, evită capcanele și dovedește că ești un adevărat fan! 🔥 Poți ajunge la final? Dă-i un share și joacă cu prietenii! 💸 Donează Robux dacă îți place jocul, ajuți echipa să-l îmbunătățescă! 🙏 👑 Update-uri în curând cu skin-uri speciale și zone noi! [English] 🎮 Welcome to iSilent Fan Obby! 💀 Jump over obstacles, avoid traps and prove that you are a true fan! 🔥 Can you reach the end? Share and play with your friends! 💸 Donate Robux if you like the game, help the team improve it! 🙏 👑 Updates coming soon with special skins and new areas!

Last updated by the developer 20 Jun 2026, 05:59 UTC.

0
playing (measured 21 Sept 2026, 19:30 UTC)
72,660
lifetime visits
82%
liked (56 👍 / 12 👎)
102
favourites (1.4 per 1k visits)
10 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Sept 2026, 19:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$
Hyperlaser Gun
90 R$
Deluxe Rainbow Magic Carpet
85 R$
Classic Sword
50 R$
BoomBox
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome48,500 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.