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DH 22

DH 22

A Roblox experience owned by THE SOUL HOOD.

RoleplayENDa HoodRoleplayCombat

Description (written by the developer; not a statement by this register)

A difficult game, read below for tips. GAME MECHANICS : Dodging Attacks: Perfect timing while blocking allows you to fully dodge hits. Master the timing to survive! Training: Purchase weights at the gym to build strength. Become Slim: Eat lettuce to reduce your muscle size. LAW ENFORCEMENT ROLE : Visit the Police HQ to become an officer. Officers must use handcuffs to arrest, executing others without cuffs will result in being kicked from the force. CRIMINAL ROLE : Rob banks and small stores to earn cash and raise your wanted level. Watch out for the law! GUN RULES : Weapons are saved but can be lost if K.O ,logging while knocked, or run out of ammo. CASH DROP FEE : Dropping cash will deduct 30% as a handling fee. This game is NOT affiliated with any Da Hood game. However, DH 22 is a game for Da Hood players that want to experience the old times in this game (based on 2022).

Last updated by the developer 9 Jan 2026, 01:37 UTC.

0
playing (measured 24 Aug 2026, 01:30 UTC)
948
lifetime visits
67%
liked (8 👍 / 4 👎)
8
favourites (8.4 per 1k visits)
10 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 01:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

145
145 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

64807224 August 2026 — 80 % liked3 September 2026 — 64 % liked13 October 2026 — 67 % liked6724 August 202613 October 2026
3 measurements spanning 50 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 04:0767+3
3 Sept 2026, 01:3864-16
24 Aug 2026, 01:3280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.