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Riot Control Forces

Riot Control Forces

A Roblox experience owned by Aura Cоrporation.

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Description (written by the developer; not a statement by this register)

you're apart of the Riot Control Forces and you'll have to team up or go solo to save the world from rioters!

Last updated by the developer 13 Jul 2026, 01:48 UTC.

0
playing (measured 12 Aug 2026, 05:18 UTC)
6,187
lifetime visits
71%
liked (15 👍 / 6 👎)
21
favourites (3.4 per 1k visits)
10 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
x2 XP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Riot Control Forces! · other3,569 · 100.0% win
Start a Mission! · other2,237 · 100.0% win
First Knock Out! · other774 · 66.7% win
Completed a Mission! · progression108 · 0.00% win
Unlocked Your First Class! · progression36 · 0.00% win
Complete 5 Missions! · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707170.517 August 2026 — 70 % liked27 August 2026 — 71 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 18:4771+1
17 Aug 2026, 18:3570first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.