Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Power Simulator 2 [ HALLOWEEN ] !

Power Simulator 2 [ HALLOWEEN ] !

A Roblox experience owned by ● The Superior Sanctum ●.

SimulatorENHalloweenclickerrebirth

Description (written by the developer; not a statement by this register)

Welcome to Power Simulator 2!! This is a new simulator game where you click to get stronger and get to new worlds with rebirths and ultra rebirth. Theres also events in this game, every 10th minute theres an event which drops around 200 power. Code is on the group description Updates: New Gamepass called "Force Field" for 25 robux atm, if you dont want to get spawn killed Halloween Theme Added "Candy World" for 50 rebirths Combat (Press Left-ALT) Added "Sand World" for 10 rebirths Added more ranks Release!

Last updated by the developer 25 Oct 2018, 19:57 UTC.

0
playing (measured 1 Sept 2026, 19:33 UTC)
32,302
lifetime visits
26%
liked (32 👍 / 93 👎)
304
favourites (9.4 per 1k visits)
27 August 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 19:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Power
300 R$
VIP
200 R$
Force Field
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Get a 100 power · progression3,023 · 0.00% win
Rebirth 1 time · progression294 · 0.00% win
Rebirth 5 Times · progression21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.