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[Blackhole] Killstreak Vision

[Blackhole] Killstreak Vision

A Roblox experience owned by Vision Studio Game's.

Fighting & PvPENslap battlesglovespvp

Description (written by the developer; not a statement by this register)

Welcome to Killstreak Vision or KSV This game is based on Slap Battles by Tencell and he's developers. In this game, you slap players off the map using a variety of different gloves. The more kills you get, the more gloves you unlock. PvP fighting game credits to DM Dokuro, Desolo Zantas, and more super cool people for creating these amazing songs used ingame Credits to Vision Studio Game's. credit to Alpha Killstreak Community Weekly updated’s 😡 DO NOT exploit or hack — PERMANENT BAN

Last updated by the developer 14 Aug 2026, 10:56 UTC.

0
playing (measured 14 Aug 2026, 18:37 UTC)
5,241
lifetime visits
94%
liked (16 👍 / 1 👎)
9
favourites (1.7 per 1k visits)
11 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 18:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ruby Glove
199 R$
Car Glove
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome454 · 78.4% win
Met the Owner!!! · other311 · 86.3% win
killer · progression19 · 0.00% win
predator · progression18 · 0.00% win
Bob · other16 · 0.00% win
head hunter · progression16 · 0.00% win
The last of memories · secret15 · 0.00% win
Tags of blast · other3 · 0.00% win
100 Kills · other0 · 0.00% win
250 · progression0 · 0.00% win
500 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.