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CLASSICS: REWRITTEN [DEMO]

CLASSICS: REWRITTEN [DEMO]

A Roblox experience owned by Serenity Dev Team Official.

AdventureENSonic the HedgehogPlatformerFan Game

Description (written by the developer; not a statement by this register)

CLASSICS REWRITTEN: DEVELOPED BY SERENITY DEV TEAM, USES THE DIGITAL SWIRL V 1.03 ENGINE The First Classic Sonic 3D Game developed by the team, Inspired by Sonic Mania and other projects. we present.. CLASSICS REWRITTEN: V 1.0.5 Update Log: - Main Menu - Progress on Future Stages CONTROLS (Currently PC and Console Supported as of now): LSHIFT/E/X/B/SQUARE/CIRCLE + Jump -- Spindash Jump + Q/Y/TRIANGLE -- Bubble Bounce Double Jump -- Fire Dash/Lightning Jump Left/Right -- Move Jump + LSHIFT/E/X/B/SQUARE/CIRCLE (Hold) -- Dropdash DISCLAIMER: This game is made for the purposes of Entertainment and has no connection with SEGA or Sonic Team, this fan project is made for the fans by the fans (so please don't treat us like Sonic.EXE: TD, I'm looking at you, GameFam)

Last updated by the developer 7 Feb 2026, 13:01 UTC.

0
playing (measured 25 Aug 2026, 22:15 UTC)
100,677
lifetime visits
74%
liked (51 👍 / 18 👎)
135
favourites (1.3 per 1k visits)
11 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

No Biggie! (CHEMICAL HEIGHTS ACT 1) · progression5,464 · 0.00% win
Getting There (CHEMICAL HEIGHTS ACT 2) · progression452 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.