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Bat buddies!

Bat buddies!

A Roblox experience owned by Fire Buddies!.

Fighting & PvPENphysics-based combatpet collectionsocial interaction

Bat buddies! is a fighting-pvp Roblox experience created on 2025-06-11. The game has accumulated 3,064,892 lifetime visits and 4,484 favorites. Currently, zero players are active. The title holds a 90% like percentage based on user ratings. No concurrent player count is recorded at this time.

Description (written by the developer; not a statement by this register)

Welcome to Bat buddies! 😄 In this game you can bat your friends as far as you can 👫- Invite your friends 🚀- Bat them into the sky(safely!) How to Play: 🔨Bat a friend 💸Collect Coins 🐕‍🦺Unlock pets and weapons 🎉New code: welcome

Last updated by the developer 18 Sept 2025, 08:42 UTC.

0
playing (measured 10 Aug 2026, 19:51 UTC)
3,064,892
lifetime visits
90%
liked (2,496 👍 / 267 👎)
4,487
favourites (1.5 per 1k visits)
11 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2xMoney
199 R$
VIP
199 R$
+3PET
149 R$
Easy fuse
129 R$
Ultra Luck
99 R$
+200Storage
99 R$
2xWins
99 R$
Super Luck
69 R$
+1PET
69 R$
Luck
39 R$
+100Storage
39 R$
Triple Open
39 R$
Fast Open
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,527,814 · 42.1% win
World2 · progression58,530 · 21.1% win
World3 · progression10,522 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:4690no change
24 Aug 2026, 05:4590no change
14 Aug 2026, 05:3890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.