Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD5] Moon Incremental

[UPD5] Moon Incremental

A Roblox experience owned by Creators CStudios.

TycoonENincrementalrebirthaura-crafting

[UPD5] Moon Incremental is a tycoon experience created on 2025-06-11. The game has accumulated 2,203,990 lifetime visits and 16,781 favorites. Currently, four users are playing. The title holds a 96% like percentage. The description highlights mechanics including gathering Moon Essence, earning stars, rebirthing, and crafting auras. Updates feature new auras, ascensions, and boss towers.

Description (written by the developer; not a statement by this register)

Welcome to Moon Incremental! 🌙 Gather Moon Essence → Earn Stars → Rebirth → Craft Auras FREQUENT UPDATES! Join our Community Server for sneak peaks and Giveaways! Mine Fragments to power upgrades Fish for rare rewards Fight powerful Bosses Craft rare & limited Auras with powerful bonuses Unlock INSANE permanent upgrades as you progress Find the Traveling Merchant for rare items Like & favorite the game for a boost! Mercury Update is live! ⚔ New hardcore world for late-game players - 6 new exclusive auras - 5 new Ascensions and 15 new Rebirths - Boss Tower with endless scaling stages Push further, earn rarer rewards! Bug Fixes & Improvements Thank you to everyone that plays the game!

Last updated by the developer 2 Aug 2026, 20:15 UTC.

4
playing (measured 10 Aug 2026, 15:31 UTC)
2,203,990
lifetime visits
96%
liked (32,907 👍 / 1,488 👎)
16,972
favourites (7.7 per 1k visits)
11 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
999 R$
Auto Boss
299 R$
Auto Bundle
249 R$
-
199 R$
Auto Collect Diamond Cart
199 R$
Auto Fish
199 R$
Auto Smelt
149 R$
2x Dropchance
149 R$
2X Diamonds
149 R$
Auto Sell Fish
99 R$
2x Boss Token
99 R$
Roll 3 Auras
29 R$
Roll 3 artifacts
19 R$
Auto Roll
19 R$
Auto Mine
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:4596no change
13 Oct 2026, 11:3896no change
3 Oct 2026, 11:3696no change
23 Sept 2026, 11:3596no change
13 Sept 2026, 11:3496no change
3 Sept 2026, 11:3396no change
24 Aug 2026, 08:3796no change
14 Aug 2026, 08:3796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.