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[Alpha] Shenzhen Night City RP

[Alpha] Shenzhen Night City RP

A Roblox experience owned by panqian corp.

RoleplayENcyberpunkchinaroleplay

Description (written by the developer; not a statement by this register)

⚠️ Welcome to the greatest China experience on Roblox! Turn graphics to max for best experience. 🌐 Join our social network for more updates and announcements -> FDfWdfxvmz ---------- 🔨 This game is under development! Please expect large and frequent updates. Premium users get extra rewards! 🏙️ Welcome to Shenzhen Night City, the economic powerhouse of 新中国 (New China). The cyberpunk city is controlled by the PanQian Corporation, an ever-expanding mega conglomerate that influences across daily life. You can live life as an ordinary citizen, become a high-class socialite, join Sentinel Security Directorate, or run the criminal underground as a member of the 三堂品会 (Santong Society). With options to customize your avatar, engage in sword-fighting pvp, race vehicles, explore the city, or just chill out and enjoy downtown Shenzhen, what life will you lead in Shenzhen? ---------- Genres: Roleplay, RP, Town & City, Hangout, Explore

Last updated by the developer 5 May 2026, 02:13 UTC.

0
playing (measured 14 Aug 2026, 23:31 UTC)
5,511
lifetime visits
85%
liked (47 👍 / 8 👎)
209
favourites (37.9 per 1k visits)
11 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 23:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Luxury Cars
1,500 R$
Guns
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

85878617 August 2026 — 87 % liked16 September 2026 — 87 % liked26 September 2026 — 85 % liked6 October 2026 — 85 % liked17 August 20266 October 2026
4 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 23:3685no change
26 Sept 2026, 23:3585-2
16 Sept 2026, 21:0887no change
17 Aug 2026, 20:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.