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(REMAKE) Senzai Nightmare Test – The Mimic

(REMAKE) Senzai Nightmare Test – The Mimic

A Roblox experience owned by NubE's Studio.

HorrorENhorrornightmaretest

(REMAKE) Senzai Nightmare Test – The Mimic is a horror experience created on 2025-06-11. It has recorded 14,284,191 lifetime visits and 1,437,181 favorites. The title holds a 78% like percentage. Currently, zero users are playing. The genre is classified as horror.

Description (written by the developer; not a statement by this register)

⭐ Senzai Nightmare Test – Horror Experience Join the group for updates! 👉 https://www.roblox.com/communities/35282668/NubEs-Studio#!/about 👥 Developed by: TobiAccountTest & zurinsx 🎧 Best experienced with headphones! 🎮 Controls (PC): • Left Shift = Sprint • U = Inspect lanterns 📌 Credits: Inspired by classic creepy adventure games. More updates coming soon... Stay alert. 👁️

Last updated by the developer 5 Jul 2026, 16:20 UTC.

0
playing (measured 10 Aug 2026, 16:05 UTC)
14,284,191
lifetime visits
78%
liked (2,467 👍 / 686 👎)
1,437,088
favourites (100.6 per 1k visits)
11 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation 6
100 R$
Donation 5
50 R$
Flashlight
50 R$
Donation 4
30 R$
VIP
25 R$
Tracker
25 R$
Donation 3
20 R$
Sprint +5
19 R$
Donation 2
10 R$
Donation 1
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Senzai Nightmare Test The Mimic · welcome6,745,666 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.