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Triggered Takedown [Alpha]

Triggered Takedown [Alpha]

A Roblox experience owned by Triggered Takedown.

ShooterENlooter shooteropen-worldPvP combat

Description (written by the developer; not a statement by this register)

Triggered Takedown is an open-world looter shooter game, set in the world's most dangerous region known for its extremely high crime rates. In here, you have to find a way to make money and use your hard-earned cash to buy weapons to protect yourself or even to start the chaos. It's up to you. • Join the group "Triggered Takedown" to recieve a 15% loan increase. • This game is about fighting each other, so expect to be attacked any time. • For PC press backpace to drop a item, Ctrl to enable camera lock. • Make sure to like the game to show your support!

Last updated by the developer 12 Sept 2026, 18:01 UTC.

0
playing (measured 29 Sept 2026, 01:00 UTC)
1,094
lifetime visits
83%
liked (24 👍 / 5 👎)
16
favourites (14.6 per 1k visits)
11 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Sept 2026, 01:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Kill Sound [89]
999,999,999 R$
15+ Locker space
145 R$
Radio
125 R$
85% Loan increase
59 R$
Wallet
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Player. · other363 · 0.00% win
Getting money. · collection9 · 0.00% win
Triggered Takedown. · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.