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Stockholm Nacka Värmdö Freedrive 401 are here

Stockholm Nacka Värmdö Freedrive 401 are here

A Roblox experience owned by Stockholm Nacka Värmdö RBLX.

SimulatorENbus simulationrealistic drivingroleplay

Description (written by the developer; not a statement by this register)

Last update was with 410 now there wont be any staff to help you in game Stockholm Nacka Värmdö Freedrive is a realistic bus simulation game set in the scenic regions of Stockholm, Nacka, and Värmdö. Experience the daily responsibilities of a bus driver as you navigate detailed roads, follow real routes, and transport passengers through both urban and suburban environments inspired by real-life locations in Sweden. With accurate road design, immersive driving mechanics, and a strong focus on public transport realism, this game delivers a professional and engaging experience for both bus enthusiasts and roleplay communities. Step into the driver's seat and explore Sweden's public transport system like never before. UPDATE LOGS 401 sickla strand-nysätravägen to slussen Tags: Bus, School, Roleplay, Freedrive, Cars, Shooter, Fivem, GTA, Cars, Nacka, Orminge, Stockholm, Sweden, Scania, Omnilink, Is, The, Best, Citywide, Trucks, SL, SJ

Last updated by the developer 18 Apr 2026, 18:56 UTC.

0
playing (measured 11 Aug 2026, 23:30 UTC)
40,944
lifetime visits
73%
liked (83 👍 / 30 👎)
129
favourites (3.2 per 1k visits)
11 June 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Intercity
120 R$
s
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

737473.515 August 2026 — 74 % liked14 September 2026 — 74 % liked5 October 2026 — 74 % liked15 October 2026 — 73 % liked15 August 202615 October 2026
4 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 01:5273-1
5 Oct 2026, 01:4974no change
14 Sept 2026, 21:5374no change
15 Aug 2026, 20:1674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.