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🎡 Indoor Playground Tycoon!

🎡 Indoor Playground Tycoon!

A Roblox experience owned by Split Second Studios.

TycoonENtycoonparkourbuilding

🎡 Indoor Playground Tycoon! is a tycoon experience created on 2025-06-11. It currently has 9 players online. The experience has accumulated 1,724,558 lifetime visits, 29,482 favorites, and a 94% like percentage. Players build playgrounds with features like slides and ziplines.

Description (written by the developer; not a statement by this register)

🛝 Welcome to Indoor Playground Tycoon! In this experience, you build a massive indoor playground with all sorts of cool features and obstacles, such as go-karts, slides, ziplines, parkour, tunnels, and more! You can visit other people's playgrounds down the road! 🤔Want to submit ideas, hear about the latest news, updates, and more? Make sure you join the group! https://www.roblox.com/groups/4413376/Split-Second-Studios#!/about 🛠️Indoor Playground Tycoon Updates🛠️ - New monetization (due to recent updates by Roblox) - Notifications for in-game rewards Indoor Playground Tycoon, by Split Second Studios Compatible with all devices. Tags: tycoon, playground tycoon, park tycoon, park, amusement park, ziplines, parkour tycoon, gokart tycoon, slides, sss, split second studios, building game, park tycoon, candy, soccer tycoon, football, big park tycoon, indoor playground, soft playground

Last updated by the developer 28 Feb 2026, 20:12 UTC.

9
playing (measured 10 Aug 2026, 14:05 UTC)
1,724,558
lifetime visits
94%
liked (4,686 👍 / 318 👎)
29,661
favourites (17.2 per 1k visits)
11 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0512first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
200 R$
VIP
150 R$
Helicopter
125 R$
Magic Carpet
75 R$
Ultra Fast Car
50 R$
Speed Coil
50 R$
Gravity Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome962,770 · 100.0% win
Completed The Tycoon! · progression42,840 · 9.6% win
First Rebirth! · progression11,787 · 4.4% win
Third Rebirth! · progression217 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:0294no change
14 Aug 2026, 11:0194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.