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[💰] Grow a Crypto Farm

[💰] Grow a Crypto Farm

A Roblox experience owned by Tenacious Games.

TycoonENidletycooncrypto theme

[💰] Grow a Crypto Farm is a tycoon experience created on 2025-06-11. The game currently has 18 players online. It has accumulated 27,349,754 lifetime visits, 701,686 favorites, and a 98% like percentage.

Description (written by the developer; not a statement by this register)

💬Welcome to Grow a Crypto Farm! 💻⛏️ Buy powerful machines, place them on your plot, and watch the money roll in! 🔧 How To Play: • 🛒 Buy Machines from the Shop • 🧱 Place them in your base • ⚡ Power them up and start mining Coins! • 💰 Collect coins regularly, and sell it for cash to expand your operation • 🏆 Upgrade your machines, unlock new tech, and dominate the world! Remember, your farm literally earns while you are offline ⭐ 🐛

Last updated by the developer 6 Jun 2026, 17:30 UTC.

18
playing (measured 10 Aug 2026, 14:22 UTC)
27,349,754
lifetime visits
98%
liked (136,384 👍 / 2,762 👎)
703,764
favourites (25.7 per 1k visits)
11 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2215first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Sell
399 R$
Auto Collect
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome8,198,350 · 78.8% win
Common Machine · other7,352,574 · 67.6% win
Your First Coin · welcome4,956,951 · 43.0% win
100 Units Mined · progression3,338,621 · 25.4% win
Uncommon Machine · other3,158,762 · 19.7% win
Rare Machine · collection2,589,998 · 15.6% win
You Traded · other2,350,926 · 19.7% win
Epic Machine2,152,710 · 15.6% win
1,000 Units Mined · progression2,142,566 · 13.5% win
Legendary Machine · other1,447,667 · 11.1% win
10,000 Units Mined · progression1,151,659 · 6.6% win
Mythical Machine · other491,884 · 1.6% win
100,000 Units Mined · progression400,318 · 3.7% win
Divine Machine · other198,349 · 6.6% win
1,000,000 Units Mined · progression91,498 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9823 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:0798no change
12 Oct 2026, 16:0698no change
2 Oct 2026, 16:0598no change
22 Sept 2026, 16:0498no change
12 Sept 2026, 16:0298no change
2 Sept 2026, 16:0098no change
23 Aug 2026, 15:4698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.