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Give IQ Tests Tower ๐Ÿ“

Give IQ Tests Tower ๐Ÿ“

A Roblox experience owned by ONEKEY.

ObbyENtroll gameobstacle towerchaos

Give IQ Tests Tower ๐Ÿ“ is a Roblox experience created on 2025-06-11. It has accumulated 3,825,195 lifetime visits and 223,358 favorites. The game holds a 92% like percentage. Currently, zero users are playing. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

๐Ÿ“ Give IQ Test Tower! โ€“ Give other people IQ Tests & Troll them! ๐Ÿ˜ˆ Do YOU Think you can outsmart the trolls and reach the top? ๐ŸŽฎ Jump in for a wild ride full of tricky traps, hilarious fails, and pure chaos! Rage, laugh, repeat! ๐Ÿ‘ Enjoying the choas? Hit that like button โ€“ your support keeps the updates rolling! ๐Ÿ” We drop updates every now and then to keep things fresh, fun, and extra frustrating! ๐Ÿ“Œ Tags: #Troll #Tower #ํŠธ๋กค #ํƒ€์›Œ

Last updated by the developer 1 Jul 2026, 12:24 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
3,825,195
lifetime visits
92%
liked (49,226 ๐Ÿ‘ / 4,236 ๐Ÿ‘Ž)
223,188
favourites (58.3 per 1k visits)
11 June 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

ADMIN ๐Ÿ› ๏ธ
1,499 R$
(FLY) Rainbow Carpet ๐ŸŒˆ
599 R$
[INSANE] Slap Hand โœ‹
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome1,889,195 ยท 66.7% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9214 August 2026 โ€” 92 % liked24 August 2026 โ€” 92 % liked3 September 2026 โ€” 92 % liked23 September 2026 โ€” 92 % liked3 October 2026 โ€” 92 % liked23 October 2026 โ€” 92 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 91โ€“93 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:5192no change
3 Oct 2026, 03:4992no change
23 Sept 2026, 03:4892no change
3 Sept 2026, 03:4692no change
24 Aug 2026, 03:4692no change
14 Aug 2026, 03:4592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.