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[⭐EVENT⭐] Rune Gui 2

[⭐EVENT⭐] Rune Gui 2

A Roblox experience owned by Button: StudiosTM.

TycoonENincrementalidlecollection

Description (written by the developer; not a statement by this register)

Welcome to Rune Gui 2, the sequel of Rune Gui 1🍀 Produce Cash to buy Runes 💵 Obtain Rare Runes to produce more Cash 🪨 Perform Reset Layer and Unlock new Features to gain Stronger Buffs 💪 Climb the Leaderboards 🏆 Join the Group & Favorite the game for Auto Rune Open ⭐ There are Currently over 120+ Runes to collect! Credits: @NoelDevs - Scripting @WaterGotLazy - Ui's/Balancing

Last updated by the developer 15 Jul 2026, 14:27 UTC.

0
playing (measured 10 Aug 2026, 15:00 UTC)
235,062
lifetime visits
96%
liked (5,686 👍 / 224 👎)
21,124
favourites (89.9 per 1k visits)
11 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Runes
849 R$
Ultra Lucky
499 R$
More Currencies
449 R$
VIP
299 R$
Lucky
149 R$
Lucky Passive
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Rune Gui 2! · welcome82,687 · 100.0% win
Passive Lucky [GIFT] · other743 · 0.00% win
Lucky [GIFT] · other374 · 0.00% win
VIP [GIFT] · other197 · 0.00% win
x2 Currencies [GIFT] · other92 · 0.00% win
Ultra Lucky [GIFT] · other63 · 0.00% win
Fast Runes [GIFT] · other54 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9615 August 2026 — 96 % liked25 August 2026 — 96 % liked4 September 2026 — 96 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:1796no change
25 Aug 2026, 03:2096no change
15 Aug 2026, 03:0496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.