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(QOL) Dusttale: Soul Ops

(QOL) Dusttale: Soul Ops

A Roblox experience owned by Dusttale Corporations.

RoleplayENDusttaleUndertale AUSoul Ops

Description (written by the developer; not a statement by this register)

WARNING: If you have epilepsy you probably shouldn't play this game No this game is not supposed to be the most peak game oat

Last updated by the developer 4 Aug 2026, 02:08 UTC.

0
playing (measured 13 Aug 2026, 02:01 UTC)
34,514
lifetime visits
66%
liked (92 👍 / 47 👎)
214
favourites (6.2 per 1k visits)
11 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Toxin Sans
300 R$
Negative Sans (GAMEPASS)
225 R$
Killer Sans (GAMEPASS)
125 R$
Support
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Complete Dusttale Mode · progression561 · 0.00% win
Complete Outerdust Mode · progression237 · 0.00% win
Complete Dustfell Mode · progression217 · 0.00% win
AU Destruction · other158 · 0.00% win
Defeat DUST · progression149 · 0.00% win
Winter Event Completed · progression143 · 0.00% win
FIRST · welcome89 · 0.00% win
Consumed By VENOM · other76 · 0.00% win
Fooled Loser · other70 · 0.00% win
SECOND · progression52 · 0.00% win
Wasted LV · progression50 · 0.00% win
Pure Insanity · other49 · 0.00% win
Semi-Insanity · other47 · 0.00% win
Fooled Winner · other37 · 0.00% win
NECROPTOSIS. · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.