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Card Battles: Blox Islands [BETA]

Card Battles: Blox Islands [BETA]

A Roblox experience owned by Doink Studios.

Card & boardENcard gameRNG loot boxesfantasy adventure

Description (written by the developer; not a statement by this register)

🃏Welcome to Card Battles🃏 (This Game is in BETA) Current Max Level: 50 - 💫 CODES 💫 🌟 "SPRING" - 2 Packs, 10,000 Tix, 300 Bucks - Controls - Shift - Sprint Q - Dash Q + Jump + Q - Power Dash V - Emote 🎲A Pack Opening Experience, where you battle Opponents around Blox Islands!🎲 ⭐ Join in this adventure, complete quests, explore the map and more! ⭐ Fight Bosses and get amazing Boss Drops! ⭐ Battle other Card Enemies in a Strategic way to earn currency and levels! ⭐ Open Packs with RNG and unlock super rare cards and show them to your friends! ⭐ Level up and unlock more packs to open and get Secret Hidden Cards! ⭐ Collect Cards and get your favorite Bloxy characters! ⭐ Buy different cosmetics and customize your experience to enjoy the game!

Last updated by the developer 24 Jun 2026, 13:45 UTC.

0
playing (measured 11 Aug 2026, 13:45 UTC)
4,854
lifetime visits
76%
liked (35 👍 / 11 👎)
57
favourites (11.7 per 1k visits)
11 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mount Bundle
1,499 R$
Shiny Hunter
1,299 R$
Double Items
899 R$
x2 Boss Drop Chance
399 R$
1.5x EXP Gained
399 R$
1.5x Pack Luck
399 R$
1.5x Loot Rewards
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Card Battles! · welcome3,356 · 0.00% win
Legendary Card · collection51 · 0.00% win
1 Star Forge · collection45 · 0.00% win
Reached Level 5 · progression42 · 0.00% win
Monkey King · progression33 · 0.00% win
Mythical Card · collection23 · 0.00% win
Reached Level 15 · progression18 · 0.00% win
2 Star Forge · collection17 · 0.00% win
Knight John II · progression17 · 0.00% win
Red Star Forge · collection16 · 0.00% win
Reached Level 25 · progression14 · 0.00% win
Bat King · progression14 · 0.00% win
3 Star Forge · collection12 · 0.00% win
Secret Card · collection6 · 0.00% win
Reached Level 50 · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7617 August 2026 — 76 % liked16 September 2026 — 76 % liked17 August 202616 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 23:4676no change
17 Aug 2026, 23:3076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.