[UPD] THE WRAITH: SURVIVAL
A Roblox experience owned by wraithing.
HorrorENhorrorsurvivalcreature-feature
[UPD] THE WRAITH: SURVIVAL is a horror experience created on 2025-06-11. It currently has 26 players and 1,478,023 lifetime visits. The game holds 6,002 favorites and maintains a 76% like percentage. The description outlines a containment project narrative involving Subject 2 within an isolated forest setting.
Description (written by the developer; not a statement by this register)
⚠️WARNING! Some visuals in-game may include: Loud noises & Flashing lights (EPILEPSY) The government sent you to this isolated forest on a classified location as a part of a containment project. Subject 1 was caught long time ago, however Subject 2 still remains and needs to be captured. Are you going to capture Subject 2 and stop all of this madness... or realize you were a part of it all along? --------------------------------------------------- Leave a like for updates! Join our group for news! https://www.roblox.com/communities/35830392/group If your OST is in this game and you want it removed, make a ticket in our community server to remove it. We will gladly cooperate with you. Inspired by @KenjenToshuro now deleted game: Rake V10 Survival Edition. TAGS: Rake, Kill, Survival, Kill Test
Last updated by the developer 10 Aug 2026, 21:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:49 | 46 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Nov 2026, 15:04 | 76 | no change |
| 23 Oct 2026, 15:03 | 76 | no change |
| 13 Oct 2026, 15:02 | 76 | no change |
| 3 Oct 2026, 15:02 | 76 | no change |
| 23 Sept 2026, 15:01 | 76 | no change |
| 13 Sept 2026, 14:38 | 76 | no change |
| 3 Sept 2026, 14:37 | 76 | no change |
| 24 Aug 2026, 12:23 | 76 | no change |
| 14 Aug 2026, 12:22 | 76 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.