FD6 Skyview Natural Disaster Tower
A Roblox experience owned by Sky View Tower.
SurvivalENNatural Disaster SurvivalFinal DestinationTower Survival
Created in 2025, FD6 Skyview Natural Disaster Tower is a survival experience on Roblox with over 28.5 million lifetime visits. It records 862 playing now, a like rating of 69%, 35,377 favourites.
Description (written by the developer; not a statement by this register)
A game inspired by the movie Final Destination: Bloodlines SkyView, a large tower similar to the one in Natural Disaster Survival. This game is inspired by the SkyView version by Stickmasterluke 🗼 If you’re looking for the game "FD6 SkyView: Natural Disaster Survival", this is not that game. To push, equip the "Push" tool, approach someone, and touch their character 🙎 If the "Anti-Push" option is enabled, you cannot be pushed. You can be pushed if someone has the "Strong Push" gamepass. 🗺️ All map credits go to Stickmasterluke 🔈 Music with copyright
Last updated by the developer 11 Oct 2026, 15:12 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 31 Oct 2026, 13:50 | 796 | +165 |
| 31 Oct 2026, 12:50 | 631 | +90 |
| 31 Oct 2026, 11:50 | 541 | +94 |
| 31 Oct 2026, 10:50 | 447 | -12 |
| 31 Oct 2026, 09:50 | 459 | +23 |
| 31 Oct 2026, 08:50 | 436 | -26 |
| 31 Oct 2026, 07:50 | 462 | +29 |
| 31 Oct 2026, 06:50 | 433 | -8 |
| 31 Oct 2026, 05:50 | 441 | -81 |
| 31 Oct 2026, 04:50 | 522 | -45 |
| 31 Oct 2026, 03:50 | 567 | -62 |
| 31 Oct 2026, 02:50 | 629 | -6 |
| 31 Oct 2026, 01:50 | 635 | +27 |
| 31 Oct 2026, 00:50 | 608 | +8 |
| 30 Oct 2026, 23:50 | 600 | +85 |
| 30 Oct 2026, 22:50 | 515 | -57 |
| 30 Oct 2026, 21:50 | 572 | -79 |
| 30 Oct 2026, 20:50 | 651 | +17 |
| 30 Oct 2026, 19:50 | 634 | -79 |
| 30 Oct 2026, 18:50 | 713 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 31 Oct 2026, 13:50 | 70 | no change |
| 31 Oct 2026, 12:50 | 70 | no change |
| 31 Oct 2026, 11:50 | 70 | no change |
| 31 Oct 2026, 10:50 | 70 | no change |
| 31 Oct 2026, 09:50 | 70 | no change |
| 31 Oct 2026, 08:50 | 70 | no change |
| 31 Oct 2026, 07:50 | 70 | no change |
| 31 Oct 2026, 06:50 | 70 | no change |
| 31 Oct 2026, 05:50 | 70 | no change |
| 31 Oct 2026, 04:50 | 70 | no change |
| 31 Oct 2026, 03:50 | 70 | no change |
| 31 Oct 2026, 02:50 | 70 | no change |
| 31 Oct 2026, 01:50 | 70 | no change |
| 31 Oct 2026, 00:50 | 70 | no change |
| 30 Oct 2026, 23:50 | 70 | no change |
| 30 Oct 2026, 22:50 | 70 | no change |
| 30 Oct 2026, 21:50 | 70 | no change |
| 30 Oct 2026, 20:50 | 70 | no change |
| 30 Oct 2026, 19:50 | 70 | no change |
| 30 Oct 2026, 18:50 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.