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+1 Age Every Click 👶

+1 Age Every Click 👶

A Roblox experience owned by Honk Honk Studios.

SimulatorENclickersimulatorpet collection

+1 Age Every Click 👶 is a simulator experience created on 2025-06-12. It has recorded 38,558,786 lifetime visits and 70,166 favorites. Currently, 438 users are playing. The game holds a 96% like percentage. Its primary genre is classified as a simulator.

Description (written by the developer; not a statement by this register)

👋 Welcome to +1 Age Every Click! ⭐ Your age saves, so come back to keep aging! 👍 Like the game and join the group ✨ Like goal: 50,000 LIKES! How to Play: 👆 Click to gain age 💸 Complete obbies to get coins 🐾 Buy adorable pets 👴 Use age machines to age up faster 🔄️ Rebirth to gain age faster 💻 Supports All Devices! Tags: [Ignore] Simulator, Clicker, Clicks.

Last updated by the developer 13 Jun 2026, 09:12 UTC.

219
playing (measured 2 Sept 2026, 07:50 UTC)
39,773,540
lifetime visits
96%
liked (84,935 👍 / 3,559 👎)
72,182
favourites (1.8 per 1k visits)
12 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

12259435821910 August 20262 September 2026
277 measurements spanning 23 days, net -213. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–665 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 277
Measured (UTC)PlayersChange
2 Sept 2026, 07:50219+16
2 Sept 2026, 06:50203+47
2 Sept 2026, 05:50156-10
2 Sept 2026, 04:50166+25
2 Sept 2026, 03:50141-9
2 Sept 2026, 02:50150-21
2 Sept 2026, 01:50171-42
2 Sept 2026, 00:50213-11
1 Sept 2026, 23:50224-37
1 Sept 2026, 22:50261-13
1 Sept 2026, 21:50274+30
1 Sept 2026, 20:50244-48
1 Sept 2026, 19:50292-35
1 Sept 2026, 18:50327-24
1 Sept 2026, 17:50351-79
1 Sept 2026, 16:50430+24
1 Sept 2026, 15:50406-31
1 Sept 2026, 14:50437-38
1 Sept 2026, 13:50475+37
1 Sept 2026, 12:50438first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Auto Tap
199 R$
Jetpack
149 R$
Gravity Coil
109 R$
Slap Hand
99 R$
x2 Age
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

G · other22,435,192 · 100.0% win
A · other22,424,323 · 100.0% win
! · other22,382,523 · 100.0% win
N · other22,382,174 · 100.0% win
I · other22,382,132 · 100.0% win
G · other22,381,771 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 20262 September 2026
277 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 277
Measured (UTC)% likedChange
2 Sept 2026, 07:5096no change
2 Sept 2026, 06:5096no change
2 Sept 2026, 05:5096no change
2 Sept 2026, 04:5096no change
2 Sept 2026, 03:5096no change
2 Sept 2026, 02:5096no change
2 Sept 2026, 01:5096no change
2 Sept 2026, 00:5096no change
1 Sept 2026, 23:5096no change
1 Sept 2026, 22:5096no change
1 Sept 2026, 21:5096no change
1 Sept 2026, 20:5096no change
1 Sept 2026, 19:5096no change
1 Sept 2026, 18:5096no change
1 Sept 2026, 17:5096no change
1 Sept 2026, 16:5096no change
1 Sept 2026, 15:5096no change
1 Sept 2026, 14:5096no change
1 Sept 2026, 13:5096no change
1 Sept 2026, 12:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.