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+1 Age Every Click 👶

+1 Age Every Click 👶

A Roblox experience owned by Honk Honk Studios.

SimulatorENclickersimulatorpet collection

+1 Age Every Click 👶 is a simulator experience created on 2025-06-12. It has recorded 38,558,786 lifetime visits and 70,166 favorites. Currently, 438 users are playing. The game holds a 96% like percentage. Its primary genre is classified as a simulator.

Description (written by the developer; not a statement by this register)

👋 Welcome to +1 Age Every Click! ⭐ Your age saves, so come back to keep aging! 👍 Like the game and join the group ✨ Like goal: 50,000 LIKES! How to Play: 👆 Click to gain age 💸 Complete obbies to get coins 🐾 Buy adorable pets 👴 Use age machines to age up faster 🔄️ Rebirth to gain age faster 💻 Supports All Devices! Tags: [Ignore] Simulator, Clicker, Clicks.

Last updated by the developer 13 Jun 2026, 09:12 UTC.

94
playing (measured 15 Sept 2026, 04:50 UTC)
40,606,121
lifetime visits
96%
liked (90,995 👍 / 3,912 👎)
83,227
favourites (2.0 per 1k visits)
12 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9477643525 August 202615 September 2026
500 measurements spanning 21 days, net -232. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
15 Sept 2026, 04:5094-9
15 Sept 2026, 03:50103-6
15 Sept 2026, 02:50109-10
15 Sept 2026, 01:50119-4
15 Sept 2026, 00:50123-48
14 Sept 2026, 23:50171+10
14 Sept 2026, 22:50161+25
14 Sept 2026, 21:50136-25
14 Sept 2026, 20:50161-30
14 Sept 2026, 19:50191-53
14 Sept 2026, 18:50244-26
14 Sept 2026, 17:50270-50
14 Sept 2026, 16:50320+15
14 Sept 2026, 15:50305+58
14 Sept 2026, 14:50247-49
14 Sept 2026, 13:50296+34
14 Sept 2026, 12:50262+15
14 Sept 2026, 11:50247+25
14 Sept 2026, 10:50222+10
14 Sept 2026, 09:50212first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Auto Tap
199 R$
Jetpack
149 R$
Gravity Coil
109 R$
Slap Hand
99 R$
x2 Age
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

G · other24,523,428 · 100.0% win
A · other24,512,364 · 100.0% win
! · other24,470,751 · 100.0% win
N · other24,470,335 · 100.0% win
I · other24,470,254 · 100.0% win
G · other24,469,839 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9621 August 20261 November 2026
587 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 587
Measured (UTC)% likedChange
1 Nov 2026, 15:0596no change
22 Oct 2026, 15:0496no change
12 Oct 2026, 15:0296no change
2 Oct 2026, 15:0096no change
22 Sept 2026, 14:5396no change
15 Sept 2026, 04:5096no change
15 Sept 2026, 03:5096no change
15 Sept 2026, 02:5096no change
15 Sept 2026, 01:5096no change
15 Sept 2026, 00:5096no change
14 Sept 2026, 23:5096no change
14 Sept 2026, 22:5096no change
14 Sept 2026, 21:5096no change
14 Sept 2026, 20:5096no change
14 Sept 2026, 19:5096no change
14 Sept 2026, 18:5096no change
14 Sept 2026, 17:5096no change
14 Sept 2026, 16:5096no change
14 Sept 2026, 15:5096no change
14 Sept 2026, 14:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.