Grow A Garage!π
A Roblox experience owned by lemon UGC.
SimulatorENvehicle collectionidle simulationcar customization
Description (written by the developer; not a statement by this register)
Welcome to Grow a Garage! Where you start from the bottom with beat-up clunkers and work your way up to a fleet of insane supercars! πβ‘οΈποΈ Whether you're into boxy beater cars or sleek luxury rides, there's a place in the garage for every car lover. And your cars even can generate cash offline! π Gameplay Features: πΈ Grow your garage and earn cash passively! π Unlock dozens of cars β from junkers to exotic beasts! π οΈ Customize and manage your collection. π Explore a colorful open map with shops, billboards, and interactive zones! π Buy, sell, and trade cars to optimize your empire. π‘ How to Play: Start with a basic car. Use earnings to unlock better vehicles. Work your way to the ultimate supercar collection! π¨ Credits: Scripted by UNS inspired by Grow a Garden All Models made by Me TAGS ----------------------------------------------------------------------- grow a garden, cars, garage, driving, racing, vehicle, simulator, offline, grow a garage, sandbox
Last updated by the developer 5 Feb 2026, 08:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 01:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.