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🔑 Keys and Knives [SQUID GAME 3]

🔑 Keys and Knives [SQUID GAME 3]

A Roblox experience owned by Wat3r_Studios.

RoleplayENSquid GameHunter vs HiderRandom Map

🔑 Keys and Knives [SQUID GAME 3] is a roleplay experience created on 2025-06-12. The game has accumulated 2,656,624 lifetime visits and 104,764 favorites. It maintains a 94% like percentage. Currently, zero users are playing. The experience features gameplay based on Keys and Knives mechanics within a Squid Game theme.

Description (written by the developer; not a statement by this register)

Based on Keys and Knives game from Squid Game Season 3 🦑! Knife (Hunter) 🔪 - Eliminate team keys and do not let them escape. - You MUST eliminate a hider to pass. Key (Hider) 🔑 - Find the correct exit using your key, - 3 Keys are needed to unlock the escape door - Keys have 5% chance of spawning in each room - OR survive the timer! Controls: Shift - Sprint 🔪 Collect Knife Skins! 🔪 ⚠️ The map is randomly generated and unexpected bugs may occur. ⚠️ Tags: Squid Game, Keys vs Knives, Squid Game Season 3, Gumball Game, Knives and Keys, Red Light Green Light, Jump Rope

Last updated by the developer 30 Jul 2026, 23:26 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
2,656,624
lifetime visits
94%
liked (6,324 👍 / 389 👎)
104,762
favourites (39.4 per 1k visits)
12 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Keys
99 R$
Nam-Gyu
99 R$
x2 Cash
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome785,556 · 0.00% win
Witness · other1,352 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:0094no change
14 Aug 2026, 06:5394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.