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Vietnamese Vehicle Driving 2 Legacy

Vietnamese Vehicle Driving 2 Legacy

A Roblox experience owned by Vietnamese Vehicle Driving 2 Group.

SimulatorVIlegacy versionnostalgiavehicle simulation

Vietnamese Vehicle Driving 2 Legacy is a simulator experience created on 2025-06-12. It records 5,542,573 lifetime visits and 5,664 favorites. Currently, 105 users are playing. The title holds an 85% like percentage. The developer states this is a final legacy version with no further updates or staff interaction planned.

Description (written by the developer; not a statement by this register)

After many comments, suggestions, even demands to open the game, I've decided to re-open the game as a legacy version Please note that the version in this game is final and will not receive any updates, nor any interaction from the staff team before the closure of this game and are for solely nostalgia purpose of the players only The game are not in any way for sale, and every functionality and assets are as is, and are not 100% guarantee on its exact function of it and are not subjected to change. Once again thank you for playing the Vietnamese Vehicle Driving series and once again, enjoy the game!

Last updated by the developer 21 Aug 2026, 04:19 UTC.

10
playing (measured 21 Aug 2026, 20:54 UTC)
5,602,088
lifetime visits
85%
liked (1,019 👍 / 182 👎)
5,967
favourites (1.1 per 1k visits)
12 June 2025
created (per Roblox)

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Live players over time

Growth

10241710 August 2026 — 24 players21 August 2026 — 10 players10 August 202621 August 2026
2 measurements spanning 11 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 8–26 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5410-14
10 Aug 2026, 17:5324first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Import Pass
80 R$
Luxury Pass
75 R$
Sports Pass
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winter 2025 event · other972,820 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked21 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:5285no change
21 Aug 2026, 20:5485no change
14 Aug 2026, 00:5185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.