[BEAST LEAGUE]Apotheosis : Incremental Cultivation
A Roblox experience owned by DolphSyde Productions.
TycoonENcultivationincrementalmanhwa
Description (written by the developer; not a statement by this register)
An incremental cultivation game based on trying to become god, based on many on a mixture of cultivation manhwa/manhuas and chinese folklore/wuxia BEAST LEAGUE MAJOR UPDATE OUT NOW USE CODE "BEASTLEAGUE" FOR 8500 SPIRITSTONES! SEVEN DEADLY SINS EVENT OUT NOW USE CODE "7DS" FOR 3500 SPIRITSTONES! 🔥 GAME FEATURES: 🎨 250+ UNIQUE SKINS – Stand out from the crowd and collect them all! 🧬 50+ AFFINITIES & PHYSIQUES – Mix and match to create your ultimate build. 👹 140+ BOSSES & ENEMIES – Test your luck and skill against epic foes. 📅 DAILY REWARDS – Log in every day to earn spiritstones and free skin vouchers! 🎁 USE CODE: RELEASE for 2,000 FREE Spiritstones! (Enter in Settings) 👍 900 Likes for a NEW CODE! ⭐ Favorite and Follow for game updates! Join the discord for codes!
Last updated by the developer 25 Jun 2026, 01:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 03:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Oct 2026, 21:01 | 80 | no change |
| 14 Sept 2026, 17:08 | 80 | no change |
| 4 Sept 2026, 17:08 | 80 | no change |
| 15 Aug 2026, 15:32 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.