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Pixel Spray Paint

A Roblox experience owned by Team PixelCoders.

Social & hangoutENgraffitiartsocial

Description (written by the developer; not a statement by this register)

Welcome to Pixel Spray Paint — the only place where vandalism is legal, pixels are your weapon, and art is... questionable (but in a good way). 🖍️ Spray like nobody's watching (but they totally are). 🧼 “Accidentally” ruin your friend's masterpiece. 👾 Make memes, masterpieces, or just total messes. 🎭 Flex your inner artist or unleash your inner troll. 💬 Spam emojis and pretend it’s critique. ✨ Unlock colors. Tag walls. Befriend chaos. Zero pressure. Maximum fun. 100% pixel-fueled nonsense. Basically: it’s like graffiti, but with less jail time and more drip. Lead Developer💻: Alexyy Gribincea Coca 1984 Developer🪛⚙️: Arsenie Coca 2001 Special thanks and credits towards Hoofer and DevShurikeno!

Last updated by the developer 17 Feb 2026, 06:07 UTC.

0
playing (measured 16 Aug 2026, 15:51 UTC)
1,503
lifetime visits
50%
liked (7 👍 / 7 👎)
62
favourites (41.3 per 1k visits)
12 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 15:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Climb Anywhere!
499 R$
Rainbow Paint
399 R$
100 Paint Layers
169 R$
Bigger Spray
159 R$
Reflective Paint
144 R$
Personal Area
144 R$
Neon Paint
144 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome997 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.