Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[Story] Kensuke and the Deathly Hallows

[Story] Kensuke and the Deathly Hallows

A Roblox experience owned by マンゴーハウスのグループ.

AdventureENHarry PotterMysteryHorror

Description (written by the developer; not a statement by this register)

Sorry this took so long to make. It ended up taking way more time than I expected. It’s still not finished, but I’ve made it playable enough for now, so I decided to release it. I’m still not sure if I’ll fully finish it yet. If it becomes popular, I might get motivated to keep going. Maybe. I honestly think it’s pretty fun. The story is meant to be a deep mystery suspense horror. I’ve already planned a lot of the next developments too, and I think it’s only going to get more interesting from here.

Last updated by the developer 18 Apr 2026, 06:19 UTC.

0
playing (measured 11 Aug 2026, 14:18 UTC)
1,199
lifetime visits
92%
liked (34 👍 / 3 👎)
42
favourites (35.0 per 1k visits)
12 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Playing for the first time · welcome835 · 0.00% win
Still Continuing... · progression112 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

92949319 August 2026 — 94 % liked18 September 2026 — 92 % liked19 August 202618 September 2026
2 measurements spanning 30 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Sept 2026, 16:4892-2
19 Aug 2026, 14:5294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.