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More Aura? 😎

More Aura? 😎

A Roblox experience owned by chiling studios.

Fighting & PvPENcharacter battlevoting mechanicfree reward bait

More Aura? 😎 is a fighting-pvp experience created on 2025-06-12. It has 146 concurrent players, 11,915,982 lifetime visits, 94% likes, and 90,773 favorites.

Description (written by the developer; not a statement by this register)

Which character has more aura? Make your choice then fight for it! 😎Choose your favorite character ⚔️ Fight to defend your choice! 👑LIKE the game + JOIN the group to get the prince sword with VFX! for FREE 🌟Turn on notifications to be there when new updates drop!

Last updated by the developer 17 Aug 2026, 02:28 UTC.

78
playing (measured 21 Aug 2026, 20:54 UTC)
11,982,577
lifetime visits
94%
liked (70,075 👍 / 4,724 👎)
91,460
favourites (7.6 per 1k visits)
12 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7824816310 August 2026 — 248 players21 August 2026 — 78 players10 August 202621 August 2026
2 measurements spanning 11 days, net -170. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–274 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5478-170
10 Aug 2026, 14:32248first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
249 R$
2X Money!
149 R$
Double xp!
149 R$
OverSeer
129 R$
BlueEpicNess
99 R$
infinite matchups!
99 R$
ClassicRainBow[OP]
79 R$
RainBowPrince
49 R$
speed coil!
29 R$
RainBowHammer[CHEAP]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome7,422,320 · 100.0% win
Beat The Obby · progression492,883 · 12.4% win
Welcome To AFK · welcome114,327 · 4.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked21 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:1794no change
23 Aug 2026, 19:1794no change
21 Aug 2026, 20:5494no change
13 Aug 2026, 19:1694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.