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πŸšͺ Survive ELIO In Area 51 πŸ”¦

πŸšͺ Survive ELIO In Area 51 πŸ”¦

A Roblox experience owned by Costly Area 51.

SurvivalENhorror survivalArea 51ELIO

Description (written by the developer; not a statement by this register)

πŸšͺ Welcome To Survive ELIO In Area 51 πŸ”¦ How to Play: πŸ—ΊοΈ Explore the Map and Run to Survive! βš”οΈ Fight ELIO with Weapons! πŸ” Find Different Weapons to Fight with Around the Map! πŸ”΄ JOIN OUR GROUP FOR FREE VIP ADMIN! πŸ”΄ πŸ“ If your gamepasses do not work, rejoin the game! πŸ‘ Like and ⭐Favorite if you enjoy! πŸ’Έ Roblox Premium Users Get a Special Chat Tag, 2x Walkspeed, 2x Health and 2x Jump Power! Tags: (ignore) Area 51, Area, Killer, Killers, Survival, Survive, Scary, Free, New, Place, Obby, Tycoon, RP, troll face, phonk, mango, Oi Oi Oi, Red Larva, CaseOh, Dog Man, Movie, minecraft, minecraft movie, tung tung tung sahur, italian brainrot, stitch, elio, disney

Last updated by the developer 21 Jun 2025, 17:37 UTC.

0
playing (measured 27 Aug 2026, 17:18 UTC)
1,682
lifetime visits
100%
liked (4 πŸ‘ / 0 πŸ‘Ž)
255
favourites (151.6 per 1k visits)
12 June 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

😎 Admin
399 R$
πŸ’ͺ Rocket Launcher
199 R$
πŸ’₯GUNS
199 R$
🌈 Flying Carpet
149 R$
✨ VIP
99 R$
πŸ’ͺ Sword
99 R$
πŸ’« Fusion Coil
70 R$
πŸ’₯ Bomb
69 R$
⚑ Speed Coil
49 R$
πŸ’ Jump Coil
49 R$
✨ Regen Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome982 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.