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Steal Anything [FLOORS]

Steal Anything [FLOORS]

A Roblox experience owned by Cat Interactive.

TycoonENstealing mechanicoffline earningsrebirth system

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal Anything! 👍 Like the game and join the group How to Play: 👽 Buy Anything 🗡️ Steal Anything from other players 💸 Generate money 🐦‍🔥 Rebirth 💻 Supports Desktop, Mobile and Tablet players YOU EARN MONEY OFFLINE!

Last updated by the developer 1 May 2026, 17:11 UTC.

0
playing (measured 11 Aug 2026, 20:05 UTC)
6,158
lifetime visits
68%
liked (21 👍 / 10 👎)
6
favourites (1.0 per 1k visits)
12 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
225 R$
BIG Glove
65 R$
404 GLOVE
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,526 · 0.00% win
Rebirth Once · progression157 · 0.00% win
100 Million Cash · progression58 · 0.00% win
500 Million Cash · progression45 · 0.00% win
1 Billion Cash · progression40 · 0.00% win
Rebirth 5 Times · progression26 · 0.00% win
10 Billion Cash · progression21 · 0.00% win
Rebirth 10 Times · progression17 · 0.00% win
50 Billion Cash · progression16 · 0.00% win
25 Billion Cash · progression16 · 0.00% win
100 Billion Cash · progression14 · 0.00% win
500 Billion Cash · collection8 · 0.00% win
1 Trillion Cash · collection6 · 0.00% win
Rebirth 20 Times · progression6 · 0.00% win
Rebirth 30 Times · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.