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Desert [Horror]

Desert [Horror]

A Roblox experience owned by Studio 3mr.

HorrorENarabic horrorjinn folkloresurvival horror

Description (written by the developer; not a statement by this register)

A game based on Lost in The Desert, a Desert arabic Horror Game You miss the desert vibes After 1 year you go back to the Empty Quarter To make money you sell coffee and tea in he middle of an highway However, abu fanous is still wandering around At midnight he makes a visit Other Jinns are back to haunt you

Last updated by the developer 7 Aug 2025, 18:26 UTC.

0
playing (measured 10 Aug 2026, 15:47 UTC)
294,734
lifetime visits
80%
liked (188 👍 / 48 👎)
824
favourites (2.8 per 1k visits)
13 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fling Hammer
100 R$
Ak47
99 R$
Rocket Launcher
80 R$
Gun
69 R$
Lantern
30 R$
Banana Peel
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome160,074 · 100.0% win
Scary! · other13,257 · 88.9% win
Saw the Fire · progression9,491 · 88.9% win
Dead · other7,269 · 0.00% win
Good Ending · progression2,086 · 88.9% win
Hero Ending · progression0 · 0.00% win
Abu Fanous? · other0 · 0.00% win
Secret Ending · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8015 August 2026 — 80 % liked25 August 2026 — 80 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:3380no change
15 Aug 2026, 01:1780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.