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Ecosystem Simulator [ERA 4} [🔥NEXT WEEK❄️]

Ecosystem Simulator [ERA 4} [🔥NEXT WEEK❄️]

A Roblox experience owned by Evolving Works.

SimulatorENevolutionbiologysandbox

Description (written by the developer; not a statement by this register)

still adding stuff join the group and give me ideas in forums /—organism—\ herbivore: eats plants and every 18 seconds it makes another herbivore plant: herbivore's food grows and matures and creates another carnivore: balance's the game and eats herbivores /—unfinished—\ Creature Expansion Pack Fungus Expansion Pack Virus /—tags—\ (ignore) Ecosystem, Simulator, Sandbox, Evolution, Species, Science, Survival, Nature, Mutation, Wildlife, Animals, BioSim, Environment, Genetics /—new content—\ Era 4! added traits for plant regen (very green) thorned (pitch black) plants fixed plants balanced destroy all works better fungus traits neon bigger cloud herbivores producing after death fixed

Last updated by the developer 6 Apr 2026, 23:45 UTC.

0
playing (measured 22 Aug 2026, 18:37 UTC)
1,428
lifetime visits
89%
liked (17 👍 / 2 👎)
13
favourites (9.1 per 1k visits)
13 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 18:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Creature Expansion Pack (READ DESC)
100 R$
Fungus Expansion Pack (READ DESC)
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MY EYES! IT’S SO SHINY (golden herbivore) · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.