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[๐Ÿ“] Human Kabobs! ๐Ÿ–

[๐Ÿ“] Human Kabobs! ๐Ÿ–

A Roblox experience owned by Devs Area.

Fighting & PvPENcombatleaderboardhumor

Description (written by the developer; not a statement by this register)

Ever wondered what itโ€™s like to turn people into kebabs? Now you can! Become the ultimate skewer master in this fast-paced, over-the-top experience: ๐Ÿ”ช Jab, stack, and snack your way through other players! ๐Ÿ— Unlock insane skewers โ€“ from toothpicks to tridents! ๐Ÿ’ฐ Impale and eat people to earn cash & climb the leaderboard. ๐Ÿ”ฅ Humiliate your enemiesโ€ฆ then devour them. [๐ŸŽฎ] CONTROLS: PC - Attack : Left Mouse Button, Eat : "E", Powerup : "F" Mobile - Attack : Tap on screen, Eat : Click Eat Button, Powerup : Click Powerup Button ๐Ÿ“ˆ JOIN THE GROUP FOR 10% MONEY! MINOR UPDATE ๐ŸŒณ QoL changes ๐Ÿ“ Added tutorial for new players ๐Ÿ’€ Kabob others, or become a kabob now! ๐Ÿ‘‘ Play now โ€“ claim your throne as the Kabob King! tags: human humans kebabs kabobs kebab

Last updated by the developer 9 Jun 2026, 19:28 UTC.

0
playing (measured 11 Aug 2026, 08:01 UTC)
61,557
lifetime visits
61%
liked (112 ๐Ÿ‘ / 72 ๐Ÿ‘Ž)
144
favourites (2.3 per 1k visits)
13 June 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

[๐Ÿ‘‘] ADMIN SKEWER
499 R$
[๐Ÿ’ฅ] BAN HAMMER
399 R$
2X MONEY ๐Ÿ’ต
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

10 KILLS โ˜ ๏ธ ยท progression0 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.