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EASY Wall Hop Obby

EASY Wall Hop Obby

A Roblox experience owned by Troll Pinning Tower Obbys.

ObbyENwall hopdifficulty chartprogress save

EASY Wall Hop Obby is an obby experience created on 2025-06-13. It has recorded 3,492,764 lifetime visits and 4,082 favorites. The experience holds a 91% like percentage. Currently, zero users are playing. The description notes over 40 stages and saving progress functionality.

Description (written by the developer; not a statement by this register)

🔥 Welcome to EASY Wall Hop Obby 🔥 This is a EASY Wall Hop Difficulty Chart Obby with 40+ stages! Don't forget to 👍 and ⭐! It really helps! ✅ All stages have been tested and are possible! 📈 Your progress saves, so you can leave and come back later! 💀 Press R to Reset! 📊Tags: Obby, Fun, Hard, Challenging, Enjoyable, Friends, dco, difficulty chart, chart, tower, tower of hell, wrap around, wrap, climb, truss, part, stud, jump, high jump, wall hop, Wall Hop, Wall hop , Wall hop, wall hop

Last updated by the developer 2 Sept 2025, 08:10 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
3,492,764
lifetime visits
91%
liked (9,512 👍 / 897 👎)
4,082
favourites (1.2 per 1k visits)
13 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HEAD-ADMIN!
1,799 R$
ADMIN!
699 R$
MOD!
299 R$
Fusion Coil!
159 R$
Gravity Coil!
129 R$
VIP!
99 R$
Speed Coil!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome2,162,445 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:3391no change
14 Aug 2026, 04:3191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.