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Obstacle Rush

Obstacle Rush

A Roblox experience owned by Obstacle Rush.

ObbyENtimedrandomized obstacleswipeout inspired

Description (written by the developer; not a statement by this register)

Welcome to Obstacle Rush! The ultimate timed obby with themes and randomized obstacles loosely inspired by the popular game show Wipeout! Thanks for playing gamers, and I hope you enjoy :) 💪 Conquer the course! 🥇 Dominate the leaderboards! 👫 Play with your friends! _________________________ Developer(s): Bmrgunner Thumbnail: asharabic _________________________ Changelog & Developer Notes: https://devforum.roblox.com/t/obstacle-rush-changelog/3789656

Last updated by the developer 8 Aug 2026, 08:29 UTC.

0
playing (measured 12 Aug 2026, 08:51 UTC)
150,994
lifetime visits
60%
liked (191 👍 / 126 👎)
570
favourites (3.8 per 1k visits)
13 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Volcanic Map (Own Permanently)
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Obstacle Rush! · welcome86,856 · 0.00% win
Beginner · welcome69,313 · 0.00% win
Finisher · other2,831 · 0.00% win
Obstacle Onslaught · progression2,524 · 0.00% win
Speed Demon · other240 · 0.00% win
Hello Gamer · welcome170 · 0.00% win
Veteran · other108 · 0.00% win
Ob God · other37 · 0.00% win
Win Win WIn · other5 · 0.00% win
Legend · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.