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🎭 Steal an Anime

🎭 Steal an Anime

A Roblox experience owned by Open RBX.

SimulatorENanimepvpsimulator

🎭 Steal an Anime is a simulator experience created on 2025-06-13. It has recorded 14,222,519 lifetime visits and 824,426 favorites. The title holds a 92% like percentage. Currently, zero users are playing the game. The experience focuses on character collection and PvP mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

🎭 Steal an Anime One goal: Take their characters before they take yours. In Steal an Anime, you're not just collecting—you're claiming what should be yours. Build a team of powerful anime legends, sneak into rival squads, and grab their strongest heroes! ⚔️ Snatch anime characters from other players 💸 Earn coins and upgrade your power 🌀 Rebirth to unlock new zones and rare characters 🛡️ Defend your collection or lose it all 🔥 PvP + Simulator + Tycoon = nonstop chaos Do you have what it takes to steal them all?

Last updated by the developer 20 Dec 2025, 10:57 UTC.

0
playing (measured 10 Aug 2026, 14:07 UTC)
14,222,519
lifetime visits
92%
liked (3,304 👍 / 269 👎)
824,450
favourites (58.0 per 1k visits)
13 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:071first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Test
10,000 R$
coin
8,800 R$
VIP
499 R$
Auto Collect
399 R$
Auto Lock
399 R$
Double Coins
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Anime Collector! · welcome6,050,333 · 95.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:2192no change
23 Aug 2026, 18:0792no change
13 Aug 2026, 18:0692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.