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CPvP [April Fools!]

CPvP [April Fools!]

A Roblox experience owned by Fade KT.

Fighting & PvPENCrystal PvPMace CombatKit PvP

Description (written by the developer; not a statement by this register)

CPvP - Crystal PvP Current game need A LOT of work and ITS ALPHA i saw that in this game started joining a lot of people and often they leave when joining with few reasons: First - Game very dry (how i tolded its alpha its need a lot of stuff add like anchors, totems and a lot more) Second - No people to fight (ppl join randomly for few minutes and then leave its hard to catch player) Third - Uhhmm they bad? (i often see how ppl leaves with words "This game are trash" just bc they play badly they need a lot of learn and they lose to others AND 99% ppl of the world NEVER will say that they lose bc they bad they allways say thats its game vault) Tags: cpvp, pvp, mace pvp, mace, wind charge, kit pvp, kit, bedwars

Last updated by the developer 30 Jun 2026, 13:55 UTC.

0
playing (measured 13 Aug 2026, 19:00 UTC)
48,721
lifetime visits
83%
liked (107 👍 / 22 👎)
79
favourites (1.6 per 1k visits)
13 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 19:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome21,106 · 100.0% win
Devs! · other1,356 · 0.00% win
True man face · other282 · 0.00% win
Lover48 · 0.00% win
God Eater · other17 · 0.00% win
Destroyer · other7 · 0.00% win
The Immortal · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.