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Troll Canyon

Troll Canyon

A Roblox experience owned by Emberloch Studios.

ObbyENobbytrollbadge rewards

Troll Canyon is an obby experience created on 2025-06-13. It has accumulated 1,285,546 lifetime visits and 1,339 favorites. The game maintains a 95% like percentage. Currently, zero users are playing. The description notes features such as mobile ShiftLock support, badge rewards, and free commands including /korblox and /headless.

Description (written by the developer; not a statement by this register)

Welcome to Troll Canyon! Complete the whole obby without getting trolled! 😈 Mobile ShiftLock ☑️ Badge Rewards ☑️ Free Commands: /korblox /headless Leave a like if you enjoy playing! Good luck!

Last updated by the developer 27 Jun 2025, 13:18 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
1,285,546
lifetime visits
95%
liked (2,317 👍 / 134 👎)
1,340
favourites (1.0 per 1k visits)
13 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gold Magic Carpet
999 R$
Laser Gun
999 R$
Blow Dryer
699 R$
Balloons
599 R$
Sword
499 R$
Slap Hand
349 R$
Jetpack
349 R$
Taser
299 R$
Grapple Hook
249 R$
Fusion Coil
229 R$
Gravity Coil
149 R$
BoomBox
99 R$
Speed Coil
79 R$
Text Sign
49 R$
Trowel
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome843,623 · 0.00% win
Win! · progression136,699 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.