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[REL] GUNUNG BUTAK | NEW MAP

[REL] GUNUNG BUTAK | NEW MAP

A Roblox experience owned by DILJ Community.

AdventureIDhorrorclimbingmultiplayer

The Roblox experience [REL] GUNUNG BUTAK | NEW MAP, categorized as adventure, was created on 2025-06-13. It has accumulated 758,067 lifetime visits and 608 favorites. Currently, zero users are playing. The experience holds a 68% like percentage.

Description (written by the developer; not a statement by this register)

RELEASE --- 🌄 Gunung Butak - Petualangan Alam yang Epik! 🏆 Selamat datang di Gunung Butak, tempat di mana petualangan menantang dan keindahan alam bersatu! 🌟 Fitur Utama: 🧗‍♂️ Pendakian realistis dengan sistem haus & health 🔥 Mode horror dengan bertahan dari hantu yang mengejar 🧭 Eksplorasi jalur alternatif 👥 Main bareng teman dalam mode multiplayer dengan fitur voice 🏆 Leaderboard pendakian (Summit) – Siapa yang tercepat mencapai puncak? UPDATE | Release: 🍀 NEW MAP | REWORK - Lebih menantang & Support Mobile 👻 HANTU BARU - Efek serangan berbeda 🔦 Imersif lampu senter - Bisa bergerak mengikuti arahan Berani uji kemampuanmu dan bersaing dengan pendaki lain? Raih peringkat tertinggi di leaderboard dan jadilah legenda Gunung Butak! 💬 Update rutin & event khusus setiap minggu! Jangan lupa follow game ini dan tinggalkan ulasanmu!

Last updated by the developer 27 Sept 2025, 09:46 UTC.

0
playing (measured 11 Aug 2026, 23:05 UTC)
758,067
lifetime visits
68%
liked (96 👍 / 46 👎)
608
favourites (0.8 per 1k visits)
13 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Gunung Butak · welcome360,458

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.